Aztec Code

Aztec Code is a 2D symbology used on transport tickets, boarding passes and medical records. It needs no quiet zone, and its strong central bullseye finder decodes reliably from any rotation. Symbols range from 15x15 modules (compact) up to 151x151 (full-range).

See also

Aztec Code on Wikipedia for background on the symbology itself.

Aztec Code is defined in ISO/IEC 24778.

Example

from pystrich.aztec import AztecEncoder

encoder = AztecEncoder("https://github.com/mmulqueen/pyStrich")
encoder.save_svg("aztec-example.svg")
Aztec Code encoding the pyStrich GitHub URL.

Sizing

The cellsize argument to save() and get_imagedata() sets the pixel side length of one module (default 5).

Aztec Code does not require a quiet zone, but pyStrich adds a 2-module margin by default to give scanners a stable background. Pass quiet_zone= to AztecEncoder to change the border width (in modules) per call; pass 0 to drop the margin entirely.

AztecEncoder("Hello", quiet_zone=0).save("aztec-no-margin.png")

See also

Printing barcodes for guidance on selecting cellsize for printed output.

encoder = AztecEncoder("https://github.com/mmulqueen/pyStrich")
encoder.save("aztec-large.png", cellsize=10)
Aztec Code encoding the pyStrich GitHub URL rendered with cellsize=10.

Output formats

SVG output

For embedding in web pages or any workflow that benefits from resolution-independent output, use save_svg() (or get_svg() to receive the SVG as a string).

from pystrich.marks import MarkShape

AztecEncoder("https://github.com/mmulqueen/pyStrich").save_svg("aztec.svg")
AztecEncoder("https://github.com/mmulqueen/pyStrich").save_svg(
    "aztec-circles.svg", mark_shape=MarkShape.CIRCULAR_CELLS
)

The SVG’s viewBox is in module units, while width and height scale by cellsize. The mark_shape keyword selects how matched cells are drawn – horizontal runs of rectangles (the default) or one filled circle per cell.

PNG output

For raster output, use save() to write a PNG file or get_imagedata() to receive the raw PNG bytes.

AztecEncoder("https://github.com/mmulqueen/pyStrich").save("aztec.png")

EPS output

For embedding in LaTeX (\includegraphics) or other vector print workflows, use save_eps() (or get_eps() to receive the EPS as a string).

AztecEncoder("https://github.com/mmulqueen/pyStrich").save_eps("aztec.eps")

The cellsize argument is the side length of one module in PostScript points (1 point = 1/72 inch).

Terminal output

For quick on-screen display, get_terminal_art() returns a scannable rendering using Unicode half-block characters. Each character represents two matrix rows and one column, so cells appear roughly square in a typical fixed-width terminal font.

print(AztecEncoder("https://github.com/mmulqueen/pyStrich").get_terminal_art())
                           
  █▀▄▀▄ █ ▀▄▄▄▀▄█ █▀▀█ █▄  
  ▄ █▀▀▀  ▄█▄▀▄█▄▄▄ ▀▄▄▄   
  ▄▀  ▄ █▄▄▀▀▀▄ ██▄  ▀ ▀   
  █▄█ ▀▀███▄▄███▄▄█▄▀▄  ▄  
   █ ▀ █ █ ▄▄▄▄▄ █ █▄█▄▀▀  
  ▀ ▄█▀▄ █ █ ▄ █ █▄▀ ▄  ▄  
  ▀█ █▀▀▀█ █▄▄▄█ █ ▀▄▀ ▄   
    ▀▀▀█ █▄▄▄▄▄▄▄█▄█▀▄ ▄▀  
   ▄█ ▄█ ▄▀█   █▀▄ █ ▄▄ ▀  
   █▄█ █▀  ▀▀  ▄▄▄▄▄ ▄▄ ▄  
   ▄▄ ▀ █▀▀ ▀ █▄████▀█▄▀   
         ▀▀ ▀        ▀  ▀  
                           

By default the output is wrapped in ANSI escape codes that force a white background and black foreground, so the symbol scans regardless of the terminal’s colour scheme. Pass ansi_bg=False for plain output (correct only on a light-themed terminal).

DXF (CAD) output

For direct part marking applications, get_dxf() returns a DXF representation of the symbol that CAD and CAM tools can read directly. The cellsize is in your chosen units (default "mm") rather than pixels.

encoder = AztecEncoder("WDBCA45D2HA327260")
with open("part.dxf", "w") as f:
    f.write(encoder.get_dxf(cellsize=0.5, units="mm"))

The default inverse=True emits geometry for the light modules, including the quiet zone – so the bounding box frames the symbol. Pass inverse=False to emit only the dark modules instead, matching the symbol’s normal appearance; the bounding box then hugs the dark cells and the quiet zone has to be reintroduced downstream.

Symbol kind and size

Aztec Code comes in two formats:

  • Compact symbols are 15x15 to 27x27 modules (1-4 data layers) and carry up to 76 codewords. Use them for short payloads where space is tight.

  • Full-range symbols are 19x19 to 151x151 modules (1-32 data layers) and carry up to 1664 codewords. A reference grid runs through the larger symbols to keep scanners aligned across the whole symbol.

With the default symbol_kind="auto" the encoder picks the smallest symbol that fits the payload at the requested error-correction percentage. Compact is preferred over full-range at the same module count.

# Force a full-range symbol even for short input.
AztecEncoder("Hello", symbol_kind="full").save("aztec-full.png")

# Pin both kind and layer count for a fixed symbol size.
AztecEncoder("WDBCA45D2HA327260", symbol_kind="full", layers=5).save(
    "aztec-full-l5.png"
)

Pinning layers requires an explicit symbol_kind; the encoder raises PyStrichInvalidOption otherwise. If the payload does not fit at the requested size, it raises PyStrichInvalidInput.

Error correction

Aztec Code embeds redundant data so that a partly-damaged symbol can still be read. Unlike QR Code’s discrete levels, the redundancy is set as an integer percentage 5-95 via the ecc argument; the encoder adds the requested percentage of the symbol capacity plus 3 codewords:

# Default: 23% -- the spec's recommended minimum.
AztecEncoder("WDBCA45D2HA327260").save("aztec-default.png")

# 50% redundancy for harsher environments.
AztecEncoder("WDBCA45D2HA327260", ecc=50).save("aztec-high.png")

Higher percentages produce a denser symbol for the same payload (or, equivalently, require a larger symbol to fit the same payload). The default of 23% is the spec’s recommended minimum for general use; pick higher values for symbols likely to be partly obscured or printed on surfaces likely to be scratched, smudged or torn.

Non-ASCII text

AztecEncoder accepts any Unicode string directly and picks the narrowest character set that fits. Wrap the input in AztecData only when you want to constrain that choice – for example, to enforce "ascii" so a stray non-ASCII character raises instead of silently growing the symbol:

Encoding

Behaviour

"ascii"

Raises PyStrichInvalidInput on any byte > 127.

"iso-8859-1"

Latin-1. Declares ECI 3 at the start of the symbol so decoders do not fall back to ASCII heuristics on high bytes.

"utf-8"

Declares ECI 26 and byte-encodes the input. Conformant decoders pick up the encoding automatically.

Tip

The auto-selected encoding is always the narrowest one that fits, so passing a plain str already gives you the smallest symbol. Picking an encoding by hand is mostly useful for input validation – e.g. reject anything outside ASCII at the boundary.

# Plain str: Latin-1 picked automatically, ECI 3 emitted.
AztecEncoder("Ich dachte, Sie wären kräftiger").save("latin1.png")
Aztec Code encoding "Ich dachte, Sie wären kräftiger" as Latin-1.
# Plain str: UTF-8 picked automatically, ECI 26 emitted.
AztecEncoder("€5 親切にしろ 🐻‍❄️").save("utf8.png")
Aztec Code encoding "€5 親切にしろ 🐻‍❄️" as UTF-8 (ECI 26).

If you pin an encoding that does not fit the input, the raised error names the offending character and suggests the encoding that would have worked:

>>> from pystrich.aztec import AztecData
>>> AztecData("Ich dachte, Sie wären kräftiger", encoding="ascii")
Traceback (most recent call last):
    ...
pystrich.exceptions.PyStrichInvalidInput: AztecData encoding 'ascii' expects ASCII; got 'ä'. Try AztecData('Ich dachte, Sie wären kräftiger', encoding='iso-8859-1') or pass auto_encoding=True to select an encoding automatically.

Aztec Runes

Aztec Runes – tiny single-byte Aztec-like symbols – are not supported. If you need them, you can build them on top of the geometry primitives in pystrich.aztec.placement. Please file an issue on GitHub describing what you need.

Anatomy

Aztec symbols combine a few fixed structural elements with a variable data area. The diagram below labels a full-range 5-layer symbol (37x37 modules); compact symbols use the same parts in a smaller core and skip the reference grid.

Annotated Aztec Code showing the bullseye finder, orientation marks, mode message, reference grid, data layers and quiet zone.
  • Bullseye finder – concentric central squares (9x9 in compact symbols, 13x13 in full-range). The Aztec’s signature pattern; scanners lock onto it from any rotation.

  • Orientation marks – L-shaped three-cell patterns at each corner of the core; the dark-cell count decreases clockwise (3, 2, 1, 0), encoding the symbol’s rotation.

  • Mode message – the outermost ring of the core (one cell wide), encoding the symbol’s layer count and codeword count so the decoder knows how big the data area is.

  • Reference grid – sparse strips of alternating dark and light cells that run across full-range symbols every 16 modules to keep scanners aligned. Compact symbols do not need them.

  • Data layers – concentric rings of modules carrying the payload plus Reed-Solomon error correction. The number of layers determines the symbol size.

  • Quiet zone – white margin around the symbol; not required by the spec.

API

class AztecEncoder(text: str | AztecData, *, ecc: int = 23, symbol_kind: Literal['auto', 'compact', 'full'] = 'auto', layers: int | None = None, quiet_zone: int = 2)[source]

Bases: Matrix2DEncoder[int]

Encode text as an Aztec Code 2D barcode.

A plain str is encoded with the narrowest character set that fits: ASCII, Latin-1 (ECI 3) or UTF-8 (ECI 26). Pass an AztecData to pin the encoding explicitly.

Typical use:

encoder = AztecEncoder("https://github.com/mmulqueen/pyStrich")
encoder.save("aztec.png")
Variables:
  • matrix – 2D list describing the symbol prior to rendering.

  • quiet_zone – Width in modules of the white border applied at render time.

  • width – Pixel width of the most recently rendered image.

  • height – Pixel height of the most recently rendered image.

get_ascii() str

Return an ASCII-art rendering of the symbol.

Return type:

str

get_dxf(cellsize: float = 1.0, inverse: bool = True, units: Literal['in', 'ft', 'mi', 'mm', 'cm', 'm'] | None = 'mm', *, mark_shape: MarkShape = MarkShape.SQUARE_CELLS) str

Return a DXF (CAD) representation of the symbol.

Parameters:
  • cellsize – Side length of one module in units.

  • inverse – If True (the default), light modules are drawn as filled cells. If False, dark modules are drawn, matching the normal appearance of the symbol.

  • units – One of "in", "ft", "mi", "mm", "cm" or "m", or None for Unspecified ($INSUNITS=0).

  • mark_shape – How matched cells are grouped and drawn.

Return type:

str

Added in version 0.9.

Changed in version 0.12: units now supports "in", "ft", "mi", "cm", "m" and None (Unspecified); previously any value other than "mm" was silently treated as unspecified.

get_eps(cellsize: int = 5, *, inverse: bool = False, mark_shape: MarkShape = MarkShape.HORIZONTAL_RUNS) str

Render the symbol and return EPS markup.

Parameters:
  • cellsize – Side length in PostScript points of one module.

  • inverse – If True, mark the light cells instead of the dark ones.

  • mark_shape – How matched cells are grouped and drawn.

Return type:

str

Added in version 0.12.

get_imagedata(cellsize: int = 5) bytes

Render the symbol and return PNG bytes.

Parameters:

cellsize – Side length in pixels of one module.

Returns:

PNG-encoded image data.

Return type:

bytes

get_pilimage(cellsize: int = 5) PIL.Image.Image

Render the symbol and return a Pillow image.

Parameters:

cellsize – Side length in pixels of one module.

Returns:

The rendered symbol.

Return type:

PIL.Image.Image

Added in version 0.11.

get_svg(cellsize: int = 5, *, inverse: bool = False, mark_shape: MarkShape = MarkShape.HORIZONTAL_RUNS) str

Render the symbol and return SVG markup.

Parameters:
  • cellsize – Side length in user units of one module.

  • inverse – If True, mark the light cells instead of the dark ones.

  • mark_shape – How matched cells are grouped and drawn.

Return type:

str

Added in version 0.12.

get_terminal_art(*, ansi_bg: bool = True) str

Render the symbol using Unicode half-block characters for terminals.

Each character represents two matrix rows and one column, producing approximately square cells in a typical fixed-width font and yielding a result that is scannable on screen.

Parameters:

ansi_bg – If True (the default), wrap each line in ANSI escape codes that force a white background and black foreground, making the symbol scannable regardless of the terminal’s colour scheme. Set to False for plain output (correct only on a light-themed terminal).

Return type:

str

Added in version 0.12.

init_renderer() AztecRenderer[source]

Construct an AztecRenderer for the encoded matrix.

save(filename: str | PathLike[str], cellsize: int = 5) None

Save the symbol as a PNG. Pass a .png filename.

Parameters:
  • filename – PNG output path.

  • cellsize – Side length in pixels of one module.

save_eps(filename: str | PathLike[str], cellsize: int = 5, *, inverse: bool = False, mark_shape: MarkShape = MarkShape.HORIZONTAL_RUNS) None

Save the symbol as an EPS file. Pass an .eps filename.

Parameters:
  • filename – EPS output path.

  • cellsize – Side length in PostScript points of one module.

  • inverse – If True, mark the light cells instead of the dark ones.

  • mark_shape – How matched cells are grouped and drawn.

Added in version 0.12.

save_svg(filename: str | PathLike[str], cellsize: int = 5, *, inverse: bool = False, mark_shape: MarkShape = MarkShape.HORIZONTAL_RUNS) None

Save the symbol as an SVG file. Pass a .svg filename.

Parameters:
  • filename – SVG output path.

  • cellsize – Side length in user units of one module.

  • inverse – If True, mark the light cells instead of the dark ones.

  • mark_shape – How matched cells are grouped and drawn.

Added in version 0.12.

class AztecData(*segments: str, encoding: Literal['ascii', 'iso-8859-1', 'utf-8'] | None = None, auto_encoding: bool = False)

Bases: object

Encoder input with an explicit character-set choice.

AztecEncoder accepts a plain str and selects the encoding automatically. Use AztecData only to pin the encoding – for example, force "ascii" to reject non-ASCII input.

Pass either encoding= (one of "ascii", "iso-8859-1", "utf-8") or auto_encoding=True. With auto_encoding=True the constructor picks the narrowest fitting encoding; any encoding= argument is then ignored.

Variables:
  • segments – Tuple of input string segments.

  • encoding – The chosen Python codec name.

  • auto_encodingTrue if the encoding was picked automatically.